In
"Into the Sea" your
goal is to string together groups of same colored
fish, to attract and capture big sea creatures
(which are worth a lot more points), by playing
one card from your hand during each turn onto
the playing area to slowly increase said colorful
schools of fish. Of course, you won't be able
to make a match during each turn. That means
you have to be strategically selective about
which color school of fish you increase, so
as to make it less likely your opponents will
be able to make a match during their next turn.
After the deck is completely exhausted, the
player who scores the most points (a combination
of fish and big sea creatures captured), wins!
Gurgle! Gurgle! |